

“As the Crimson Curse spreads unrelentingly over the estate, parties will battle new enemies in familiar regions, as well as setting foot in a completely new sprawling environment: the Courtyard. Which will be presented in the same style of cutscenes seen elsewhere in the game. The narrative grounding sheds some light on the Ancestor’s early days. This will provide you with new challenges at every difficulty level. Hence experienced alongside the main Darkest Dungeon content. Red Hook have recently explained a bit more of their plans for Crimson Court.

So we know that most of the mods should work on Linux. However, before using the mods, Red Hook Studios does recommend backing up your saves. Which comes with hundreds of new enemy variants, quests, more potions and re-balancing. Or change some UI tweaks, make things all snowy and even go completely Pitch Black Dungeon. While others include new classes, Pit Fighter and a rework of the Musketeer. The first one adds more colour options for characters. So here are some of the more popular mods. Which should all be agnostic and work on Linux. While also including new classes and making gameplay more challenging. Hence the Mods cover everything from to a slight makeover with UI tweaks. Since we have a while to wait for Darkest Dungeon’s expansion, Crimson Curse. Which is easy to find and install mod support on Linux. Not sure how to fix this, but for now, just merge the mod folders you want to use into one, it'll keep working anyway as long as there are no file conflicts.Right now in gaming news, it looks like Darkest Dungeon has launched a Steam Workshop support. I'm not fully sure yet how to get the name of the mod to show up in the mod selector, but this should at least cover how to enable mods.īad picture from my phone of it in action.ĮDIT: Seems only one mod will show up in the mod loader. The really interesting part is that Darkest Dungeon on the Switch normally stores its textures in DDS (DTX1 for UI and DTX5 for heroes), but when loading mods, you can just use PNGs so there's no need to convert anything. It's not difficult and I was suprised to see that the mod loader is entirely left intact.

(Note: While in joycon control mode, the save selector won't show that you have mods enabled. To determine which mod you're enabling, cross-reference the ID in the path at the bottom to the ID of the folder you copied to your SD or reference the icon of the mod. All mods will have as their source Manual install.

You can use the joycons now to select and enable mods. It's a very generous part you can tap on, so you should be able to do so with ease. Behind the yellow DLC icon, you should see a glint of a blue icon. If you accidentally used the joycons, just tap somewhere in the top left corner to switch to touch controls. When at the title screen, use the touch controls to activate Campaign (you can't actually access the mod loader with joycon controls).
